![mmd maria material raycast mmd maria material raycast](https://learnmmd.com/wp-content/uploads/2017/03/ModelFinished.png)
I also like using the albedo or white clearcoats on the scleras (eye whites), but the scleras aren’t a separate material on tda Miku so I can’t demonstrate that here. Though on tda models, the eye material is attacked to the eyelash and eyebrow so the eyelash and eyebrows are shiny too. I’m going to be using the albedo clearcoat on the eyes. But as many MMD artist just use the basic features of these environments, what often happens is that the standard material setting are conflicting with lights, which will cause unwanted reflections, hair or cloth seeming like made in glossy plastic, eyes reflecting lights as if they had a full white autoluminous effect on, and so on. It’s like a shader that adds a texture to a material, but keeps the original UV texture… does that make sense? Texture as in like, bumps and stuff, not texture as in patterns… this is confusing. Their names should be self explanatory, but for those who don’t know albedo materials keep the default colors and texture, it just applies a filter to it. Material_Albedo, material_black, material_metal_Clearcoat, and material_white. It’s great for making materials shiny, works great for rubber, plastic, and even eyes! I like using it on my model’s eyes to add some shine~ ClearCoat is next! It’s one of my favorites to use, since I really love glossy objects.